**********************************************************************
$00  Foomy punch
**********************************************************************

Attack name number: $01

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 00 00 80 80 00 
  Physical damage, Neutral elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Neutral
2 times more powerful than a normal attack

**********************************************************************
$01  Mega punch
**********************************************************************

Attack name number: $02

56 00 00 
  ?
37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 00 00 80 80 00 
  Physical damage, Neutral elemental (base DMG: reg($80))
01 
  EXEC
37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 00 00 80 80 00 
  Physical damage, Neutral elemental (base DMG: reg($80))
00
  END_EXEC

Two Foomy Punches in a row

**********************************************************************
$02  Fang attack
**********************************************************************

Attack name number: $03

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 03 00 
  MUL reg($80), $0003
21 00 00 80 80 00 
  Physical damage, Neutral elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Neutral
3 times more powerful than a normal attack

**********************************************************************
$03  Tail smash
**********************************************************************

Attack name number: $04

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 09 00 
  MUL reg($80), $0009
21 00 00 80 80 00 
  Physical damage, Neutral elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Neutral
9 times more powerful than a normal attack

**********************************************************************
$04  Head Butt
**********************************************************************

Attack name number: $05

37 

1F 00 00 
  Add Neutral power to attack
32 01 
  Target one random foe
20 64 30 
  Critical hit (100 %, crit DMG * 3)
00
  END_EXEC

Physical attack on one random enemy
Neutral
100 % chances of Critical Hit, with critical DMG * 3

**********************************************************************
$05  Tackle
**********************************************************************

Attack name number: $06

37 

1F 00 00 
  Add Neutral power to attack
32 01 32 05 
  Target all foes
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Physical attack on all enemies
Neutral
100 % chances of Critical Hit, with critical DMG * 2

**********************************************************************
$06  Bubble blow
**********************************************************************

Attack name number: $07

32 01 32 05 
  Target all foes
25 05 B0 
  Reduce DFP by 40 %
00
  END_EXEC

Reduces DFP of all enemies by 40 %

**********************************************************************
$07  Antler stab
**********************************************************************

Attack name number: $08

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 10 00 80 80 00 
  Physical damage, Light elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Light
2 times more powerful than a normal attack

**********************************************************************
$08  Dash
**********************************************************************

Attack name number: $09
=> Dash

37 

1F 10 00 
  Add Light power to attack
32 01 32 05 
  Target all foes
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Physical attack on all enemies
Light
100 % chances of Critical Hit, with critical DMG * 2

**********************************************************************
$09  Spear revive
**********************************************************************

Attack name number: $0A
=> Spear revive

32 08 
  Target one random ally (Capsule Monster excluded)
24 00 14 00 15 
  Recover HP (base value: 20; fluctuation = 20 + 1)
00
  END_EXEC

Restores HP of one party member (between 20 and 40 HP)

**********************************************************************
$0A  Healing kiss
**********************************************************************

Attack name number: $0B

32 08 
  Target one random ally (Capsule Monster excluded)
24 00 3C 00 29 
  Recover HP (base value: 60; fluctuation = 40 + 1)
00
  END_EXEC

Restores HP of one party member (between 60 and 100 HP)

**********************************************************************
$0B  Sacred song
**********************************************************************

Attack name number: $0C

32 08 
  Target one random ally (Capsule Monster excluded)
24 00 8C 00 29 
  Recover HP (base value: 140; fluctuation = 40 + 1)
00
  END_EXEC

Restores HP of one party member (between 140 and 180 HP)

**********************************************************************
$0C  Holy energy
**********************************************************************

Attack name number: $0D

32 06 32 05 
  Target all allies
24 00 8C 00 29 
  Recover HP (base value: 140; fluctuation = 40 + 1)
00
  END_EXEC

Restores HP of all party members (between 140 and 180 HP)

**********************************************************************
$0D  Healing aura
**********************************************************************

Attack name number: $0E

32 06 32 05 
  Target all allies
24 00 B4 00 29 
  Recover HP (base value: 180; fluctuation = 40 + 1)
00
  END_EXEC

Restores HP of all party members (between 180 and 220 HP)

**********************************************************************
$0E  Wink
**********************************************************************

Attack name number: $0F

32 08 
  Target one random ally (Capsule Monster excluded)
25 04 50 
  Rise ATP by 40 %
00
  END_EXEC

Increases ATP of one party member by 40 %

**********************************************************************
$0F  Restoration
**********************************************************************

Attack name number: $10

32 08 
  Target one random ally (Capsule Monster excluded)
26 00 64 
  Poisoning recovery (100 %)
26 01 64 
  Silence recovery (100 %)
26 03 64 
  Paralysis recovery (100 %)
26 04 64 
  Confusion recovery (100 %)
26 05 64 
  Sleep recovery (100 %)
00
  END_EXEC

Cures one party member of Poisoning, 
Silence, Paralysis, Confusion and Sleep

**********************************************************************
$10  Purification
**********************************************************************

Attack name number: $11

32 06 32 05 
  Target all allies
26 00 64 
  Poisoning recovery (100 %)
26 01 64 
  Silence recovery (100 %)
26 03 64 
  Paralysis recovery (100 %)
26 04 64 
  Confusion recovery (100 %)
26 05 64 
  Sleep recovery (100 %)
00
  END_EXEC

Cures all party members of Poisoning, 
Silence, Paralysis, Confusion and Sleep

**********************************************************************
$11  Holy thunder
**********************************************************************

Attack name number: $12

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 04 00 
  MUL reg($80), $0004
32 01 
  Target one random foe
22 10 00 80 80 00 
  Magical damage, Light elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on one random enemy
Light
Base DMG = INT * 4

**********************************************************************
$12  Thunderbolt
**********************************************************************

Attack name number: $13

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 02 00 
  MUL reg($80), $0002
32 01 
  Target one random foe
22 10 00 80 80 00 
  Magical damage, Light elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on one random enemy
Light
Base DMG = INT * 2

**********************************************************************
$13  Bolt attack
**********************************************************************

Attack name number: $14

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 04 00 
  MUL reg($80), $0004
32 01 32 05 
  Target all foes
22 10 00 80 80 00 
  Magical damage, Light elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Light
Base DMG = INT * 4

**********************************************************************
$14  Fang attack
**********************************************************************

Attack name number: $03

37
   
32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 01 00 80 80 00 
  Physical damage, Wind elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Wind
2 times more powerful than a normal attack

**********************************************************************
$15  Beak bash
**********************************************************************

Attack name number: $15

Same as $14 (Fang attack)

**********************************************************************
$16  Finale
**********************************************************************

Attack name number: $16

Same as $14 (Fang attack)

**********************************************************************
$17  Dragon fang
**********************************************************************

Attack name number: $17

37 

1F 01 00 
  Add Wind power to attack
32 01 
  Target one random foe
20 64 38 
  Critical hit (100 %, crit DMG * 3.5)
00
  END_EXEC

Physical attack on one random enemy
Wind
100 % chances of Critical Hit, with critical DMG * 3.5

**********************************************************************
$18  Iron claw
**********************************************************************

Attack name number: $18

37 

1F 01 00 
  Add Wind power to attack
32 01 
  Target one random foe
20 64 30 
  Critical hit (100 %, crit DMG * 3)
00
  END_EXEC

Physical attack on one random enemy
Wind
100 % chances of Critical Hit, with critical DMG * 3

**********************************************************************
$19  Iron fist
**********************************************************************

Attack name number: $19

Same as $18 (Iron claw)

**********************************************************************
$1A  Air attack
**********************************************************************

Attack name number: $1A

1F 01 00 
  Add Wind power to attack
32 01 32 05 
  Target all foes
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Physical attack on all enemies
Wind
100 % chances of Critical Hit, with critical DMG * 2

**********************************************************************
$1B  Twister
**********************************************************************

Attack name number: $1B

Same as $1A (Air attack)

**********************************************************************
$1C  Spiral wave
**********************************************************************

Attack name number: $1C

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 04 00 
  MUL reg($80), $0004
32 01 32 05 
  Target all foes
22 01 00 80 80 00 
  Magical damage, Wind elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Wind
Base DMG = INT * 4

**********************************************************************
$1D  Tornado blow
**********************************************************************

Attack name number: $1D

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 02 00 
  MUL reg($80), $0002
32 01 32 05 
  Target all foes
22 01 00 80 80 00 
  Magical damage, Wind elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Wind
Base DMG = INT * 2

**********************************************************************
$1E  Electro bolt
**********************************************************************

Attack name number: $1E

Same as $1D (Tornado blow)

**********************************************************************
$1F  Cyclone wave
**********************************************************************

Attack name number: $1E

Same as $1C (Spiral wave)

**********************************************************************
$20  Sonic blast
**********************************************************************

Attack name number: $20

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 08 00 
  MUL reg($80), $0008
32 01 32 05 
  Target all foes
22 01 00 80 80 00 
  Magical damage, Wind elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Wind
Base DMG = INT * 8

**********************************************************************
$21  Fish kick
**********************************************************************

Attack name number: $21

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 03 00 
  MUL reg($80), $0003
21 04 00 80 80 00 
  Physical damage, Water elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Water
3 times more powerful than a normal attack

**********************************************************************
$22  Hyper kick
**********************************************************************

Attack name number: $22

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 05 00 
  MUL reg($80), $0005
21 04 00 80 80 00 
  Physical damage, Water elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Water
5 times more powerful than a normal attack

**********************************************************************
$23  Frog kick
**********************************************************************

Attack name number: $23

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 04 00 80 80 00 
  Physical damage, Water elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Water
2 times more powerful than a normal attack

**********************************************************************
$24  Iron trident
**********************************************************************

Attack name number: $26

37 

1F 04 00 
  Add Water power to attack
32 01 
  Target one random foe
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Physical attack on one random enemy
Water
100 % chances of Critical Hit, with critical DMG * 3

**********************************************************************
$25  Thunder fist
**********************************************************************

Attack name number: $27

Same as $24 (Iron trident)
(yes, Thunder fist is Water elemental >_>)

**********************************************************************
$26  Power fist
**********************************************************************

Attack name number: $28

56 00 00 

37 

1F 04 00 
  Add Water power to attack
32 01 
  Target one random foe
20 64 20 
  Critical hit (100 %, crit DMG * 2)
01 
  EXEC
37 

1F 04 00 
  Add Water power to attack
32 01 
  Target one random foe
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Two Thunder fists in a row

**********************************************************************
$27  Mega trident
**********************************************************************

Attack name number: $29

37 

1F 04 00 
  Add Water power to attack
32 01 32 05 
  Target all foes
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Physical attack on all enemies
Water
100 % chances of Critical Hit, with critical DMG * 2

**********************************************************************
$28  Dive attack
**********************************************************************

Attack name number: $24

Same as $27 (Mega trident)

**********************************************************************
$29  Diving claw
**********************************************************************

Attack name number: $25

37 

1F 04 00 
  Add Water power to attack
32 01 32 05 
  Target all foes
20 64 30 
  Critical hit (100 %, crit DMG * 3)
00
  END_EXEC

Physical attack on all enemies
Water
100 % chances of Critical Hit, with critical DMG * 3

**********************************************************************
$2A  Bubble blast
**********************************************************************

Attack name number: $2A

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 02 00 
  MUL reg($80), $0002
32 01 32 05 
  Target all foes
22 04 00 80 80 00 
  Magical damage, Water elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Water
Base DMG = INT * 2

**********************************************************************
$2B  Hail attack
**********************************************************************

Attack name number: $2B

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 04 00 
  MUL reg($80), $0004
32 01 32 05 
  Target all foes
22 04 00 80 80 00 
  Magical damage, Water elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Water
Base DMG = INT * 4

**********************************************************************
$2C  Thunderblast
**********************************************************************

Attack name number: $2C

Same as $2B (Hail attack)
(yes, Thunderblast is Water elemental >_>)

**********************************************************************
$2D  Energy wave
**********************************************************************

Attack name number: $2D

32 06 32 05 
  Target all allies
25 04 50 
  Rise ATP by 40 %
00
  END_EXEC

Increases ATP of all party members by 40 %

**********************************************************************
$2E  Magic freeze
**********************************************************************

Attack name number: $2E

32 01 
  Target one random foe
27 01 64 
  Silence (100 %)
00
  END_EXEC

100 % chances of silencing one random enemy

**********************************************************************
$2F  Frog song
**********************************************************************

Attack name number: $2F

32 01 32 05 
  Target all foes
25 05 B0 
  Reduce DFP by 40 %
00
  END_EXEC

Reduces DFP of all enemies by 40 %

**********************************************************************
$30  Wolf fang
**********************************************************************

Attack name number: $30

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 20 00 80 80 00 
  Physical damage, Shadow elemental (base DMG: reg($80))
27 00 24 
  Poisoning (36 %)
00
  END_EXEC

Physical attack on one random enemy
Shadow
2 times more powerful than a normal attack
36 % chances of induicing Sleep

**********************************************************************
$31  Wolf punch
**********************************************************************

Attack name number: $31

37 

1F 20 00 
  Add Shadow power to attack
32 01 
  Target one random foe
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Physical attack on one random enemy
Shadow
100 % chances of Critical Hit, with critical DMG * 2

**********************************************************************
$32  Sizzle smash
**********************************************************************

Attack name number: $32

37 

1F 20 00 
  Add Shadow power to attack
32 01 
  Target one random foe
20 64 30 
  Critical hit (100 %, crit DMG * 3)
00
  END_EXEC

Physical attack on one random enemy
Shadow
100 % chances of Critical Hit, with critical DMG * 3

**********************************************************************
$33  Mega trident
**********************************************************************

Attack name number: $29

37 

1F 20 00 
  Add Shadow power to attack
32 01 32 05 
  Target all foes
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Physical attack on all enemies
Shadow
100 % chances of Critical Hit, with critical DMG * 2

**********************************************************************
$34  Dash
**********************************************************************

Attack name number: $09

37 

1F 20 00 
  Add Shadow power to attack
32 01 32 05 
  Target all foes
20 64 30 
  Critical hit (100 %, crit DMG * 3)
00
  END_EXEC

Physical attack on all enemies
Shadow
100 % chances of Critical Hit, with critical DMG * 3

**********************************************************************
$35  Shriek
**********************************************************************

Attack name number: $33

32 06 32 05 
  Target all allies
26 04 64 
  Confusion recovery (100 %)
00
  END_EXEC

Cures all party members of Confusion

**********************************************************************
$36  Trancemaker
**********************************************************************

Attack name number: $34

32 01 32 05 
  Target all foes
27 04 64 
  Confusion (100 %)
00
  END_EXEC

100 % chances of confusing all enemies

**********************************************************************
$37  Destruction
**********************************************************************

Attack name number: $35

32 01 
  Target one random foe
27 02 5A 
  Instant Death (90 %)
00
  END_EXEC

90 % chances of Instant Death for one random enemy

**********************************************************************
$38  Eliminator
**********************************************************************

Attack name number: $36

32 01 32 05 
  Target all foes
27 02 5A 
  Instant Death (90 %)
00
  END_EXEC

100 % chances of Instant Death for all enemies

**********************************************************************
$39  Dark flame
**********************************************************************

Attack name number: $37

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 02 00 
  MUL reg($80), $0002
32 01 32 05 
  Target all foes
22 20 00 80 80 00 
  Magical damage, Shadow elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Shadow
Base DMG = INT * 2

**********************************************************************
$3A  Dark thunder
**********************************************************************

Attack name number: $38

Same as $39 (Dark flame)

**********************************************************************
$3B  Terminate
**********************************************************************

Attack name number: $39

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 04 00 
  MUL reg($80), $0004
32 01 32 05 
  Target all foes
22 20 00 80 80 00 
  Magical damage, Shadow elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Shadow
Base DMG = INT * 4

**********************************************************************
$3C  Evil aura
**********************************************************************

Attack name number: $3A

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 06 00 
  MUL reg($80), $0006
32 01 32 05 
  Target all foes
22 20 00 80 80 00 
  Magical damage, Shadow elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Shadow
Base DMG = INT * 6

**********************************************************************
$3D  Dragon blast
**********************************************************************

Attack name number: $3B

Same as $3B (Terminate)

**********************************************************************
$3E  Fist
**********************************************************************

Attack name number: $3C

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 08 00 80 80 00 
  Physical damage, Soil elemental (base DMG: reg($80))
27 05 24 
  Sleep (36 %)
00
  END_EXEC

Physical attack on one random enemy
Soil
2 times more powerful than a normal attack
36 % chances of induicing Sleep

**********************************************************************
$3F  Radish kick
**********************************************************************

Attack name number: $3D

37 

32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 08 00 80 80 00 
  Physical damage, Soil elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Soil
2 times more powerful than a normal attack

**********************************************************************
$40  Battle bow
**********************************************************************

Attack name number: $3E

37 

32 01 32 05 
  Target all foes
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 08 00 80 80 00 
  Physical damage, Soil elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on all enemies
Soil
2 times more powerful than a normal attack

**********************************************************************
$41  Perish punch
**********************************************************************

Attack name number: $3F

37 

1F 08 00 
  Add Soil power to attack
32 01 
  Target one random foe
20 64 18 
  Critical hit (100 %, crit DMG * 1.5)
27 02 3C 
  Instant Death (60 %)
00
  END_EXEC

Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical DMG * 1.5
60 % chances of causing Instant Death

**********************************************************************
$42  Glow knuckle
**********************************************************************

Attack name number: $40

37 

1F 08 00 
  Add Soil power to attack
32 01 
  Target one random foe
20 64 30 
  Critical hit (100 %, crit DMG * 3)
00
  END_EXEC

Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical DMG * 3

**********************************************************************
$43  Heel drop
**********************************************************************

Attack name number: $41

37 

1F 08 00 
  Add Soil power to attack
32 01 
  Target one random foe
20 64 28 
  Critical hit (100 %, crit DMG * 1.5)
00
  END_EXEC

Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical DMG * 1.5

**********************************************************************
$44  Hammer punch
**********************************************************************

Attack name number: $42

37 

1F 08 00 
  Add Soil power to attack
32 01 
  Target one random foe
20 64 20 
  Critical hit (100 %, crit DMG * 2)
27 03 3C 
  Paralysis (60 %)
00
  END_EXEC

Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical DMG * 2
60 % chances of induicing Paralysis

**********************************************************************
$45  Head Butt
**********************************************************************

Attack name number: $05

37 

1F 08 00 
  Add Soil power to attack
32 01 
  Target one random foe
20 64 38 
  Critical hit (100 %, crit DMG * 3.5)
00
  END_EXEC

Physical attack on one random enemy
Soil
100 % chances of Critical Hit, with critical DMG * 3.5

**********************************************************************
$46  Stone crush
**********************************************************************

Attack name number: $43

37 

1F 08 00 
  Add Soil power to attack
32 01 32 05 
  Target all foes
20 64 30 
  Critical hit (100 %, crit DMG * 3)
00
  END_EXEC

Physical attack on all enemies
Soil
100 % chances of Critical Hit, with critical DMG * 3

**********************************************************************
$47  Tackle
**********************************************************************

Attack name number: $44

37 

1F 08 00 
  Add Soil power to attack
32 01 32 05 
  Target all foes
20 64 30 
  Critical hit (100 %, crit DMG * 3)
27 03 3C 
  Paralysis (60 %)
00
  END_EXEC

Same as $46 (Stone crush)
+ 60 % chances of induicing Paralysis

**********************************************************************
$48  Shakedown
**********************************************************************

Attack name number: $45

15 80 04 
  LOAD reg($80), self_statreg(ATP)
15 81 08 
  LOAD reg($81), self_statreg(INT)
0D 80 81 80 
  ADD reg($81) TO reg($80)
0F 80 02 00 
  MUL reg($80), $0002
32 01 32 05 
  Target all foes
22 08 00 80 80 00 
  Magical damage, Soil elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Soil
Base DMG = (ATP + INT) * 2

**********************************************************************
$49  Battle anger
**********************************************************************

Attack name number: $46

15 80 04 
  LOAD reg($80), self_statreg(ATP)
15 81 08 
  LOAD reg($81), self_statreg(INT)
0D 80 81 80 
  ADD reg($81) TO reg($80)
0F 80 04 00 
  MUL reg($80), $0004
32 01 32 05 
  Target all foes
22 08 00 80 80 00 
  Magical damage, Soil elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Soil
Base DMG = (ATP + INT) * 4

**********************************************************************
$4A  Tail
**********************************************************************

Attack name number: $47

37 
32 01 
  Target one random foe
15 80 04 
  LOAD reg($80), self_statreg(ATP)
0F 80 02 00 
  MUL reg($80), $0002
21 02 00 80 80 00 
  Physical damage, Fire elemental (base DMG: reg($80))
00
  END_EXEC

Physical attack on one random enemy
Fire
2 times more powerful than a normal attack

**********************************************************************
$4B  Fang attack
**********************************************************************

Attack name number: $03

Same as $4A (Tail)

**********************************************************************
$4C  Flame punch
**********************************************************************

Attack name number: $48

37 

1F 02 00 
  Add Fire power to attack
32 01 
  Target one random foe
20 64 18 
  Critical hit (100 %, crit DMG * 1.5)
00
  END_EXEC

Physical attack on one random enemy
Fire
100 % chances of Critical Hit, with critical DMG * 1.5

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$4D  Burning fang
**********************************************************************

Attack name number: $49

37 

1F 02 00 
  Add Fire power to attack
32 01 
  Target one random foe
20 64 30 
  Critical hit (100 %, crit DMG * 3)
00
  END_EXEC

Physical attack on one random enemy
Fire
100 % chances of Critical Hit, with critical DMG * 3

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$4E  Iron claw
**********************************************************************

Attack name number: $18

37 

1F 02 00 
  Add Fire power to attack
32 01 
  Target one random foe
20 64 20 
  Critical hit (100 %, crit DMG * 2)
00
  END_EXEC

Physical attack on one random enemy
Fire
100 % chances of Critical Hit, with critical DMG * 2

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$4F  Tailspin
**********************************************************************

Attack name number: $4A

37 

1F 02 00 
  Add Fire power to attack
32 01 
  Target one random foe
20 64 38 
  Critical hit (100 %, crit DMG * 3.5)
00
  END_EXEC

Physical attack on one random enemy
Fire
100 % chances of Critical Hit, with critical DMG * 3.5

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$50  Flame breath
**********************************************************************

Attack name number: $4B

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 02 00 
  MUL reg($80), $0002
32 01 32 05 
  Target all foes
22 02 00 80 80 00 
  Magical damage, Wind elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Fire
Base DMG = INT * 2

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$51  Burning rain
**********************************************************************

Attack name number: $4C

Same as $50 (Flame breath)

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$52  Terminate
**********************************************************************

Attack name number: $39

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 04 00 
  MUL reg($80), $0004
32 01 32 05 
  Target all foes
22 02 00 80 80 00 
  Magical damage, Wind elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Fire
Base DMG = INT * 4

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$53  Inferno
**********************************************************************

Attack name number: $4D

15 80 08 
  LOAD reg($80), self_statreg(INT)
0F 80 06 00 
  MUL reg($80), $0006
32 01 32 05 
  Target all foes
22 02 00 80 80 00 
  Magical damage, Wind elemental (base DMG: reg($80))
00
  END_EXEC

Magical attack on all enemies
Fire
Base DMG = INT * 6

**********************************************************************

**********************************************************************